Pern, Dragonriders of Pern, and other canon terms and creatures are ©2008 Anne McCaffrey and/or Todd McCaffrey
Non-canon terms and creatures are ©2008 Site Admin Kestrana
Note: This is the Pass that leads up to the Long Interval which sets the opening conflict for F'lar and Lessa, but is two Passes AFTER Moreta's time.
Please consider this history as being independent from the books, beginning several generations after Second Landing. Northern geography and places are the same as canon books: Fort Hold/Weyr, Benden, High Reaches, Tillek, Ruatha, Igen, Telgar, and so forth. Keep in mind that Nagas Hold and Nagas Weyr have only been around for a few months over 2 Turns--the Weyr was "finished" about two weeks before Leilanth's and Hidranth's clutches hatched. All the Northern Weyrs and Holds were abandoned just over 2 Turns ago because of the plague.
Rukbat, in the Sagittarian Sector, was a gold G-type star. It had five planets, two asteroid belts, and a stray planet that it had attracted and held in recent millennia. When men first settled on Rukbat's third world and called it Pern, they had taken little notice of the strange planet swinging around its adopted primary in a wildly erratic orbit. For two generations, the colonists gave the bright Red Star little thoughtuntil the path of the wanderer brought it close to its stepsister at perihelion. When such aspects were harmonious and not distorted by conjunctions with other planets in the system, the indigenous life form of the wandering planet sought to bridge the space gap between its home and the more temperate and hospitable planet. At these times, silver Threads dropped through Pern's skies, destroying anything they touched. The initial losses the colonists suffered were staggering. As a result, during the subsequent struggle to survive and combat the menace, Pern's tenuous contact with the mother planet was broken.
To control the incursions of the dreadful Threadsfor the Pernese had cannibalized their transport ships early on and abandoned such technological sophistication as was irrelevant to the pastoral planetthe more resourceful men embarked on a long-term plan. The first phase involved breeding a highly specialized variety of fire-lizard, a life form indigenous to their new world. Men and women with high empathy ratings and some innate telepathic ability were trained to use and preserve the unusual animals. The dragonsnamed for the mythical Terran beast they resembledhad two valuable characteristics: They could instantaneously travel from one place to another and, after chewing a phosphine-bearing rock, they could emit a flaming gas. Because the dragons could fly, they could intercept ad char the Thread in midair before it reached the surface.
It took generations to develop to the fullest the potential of the dragons. The second phase of the proposed defense against the deadly incursions would take even longer. For Thread, a space-traveling mycorrhizoid spre, devoured with mindless voracity all organic matter and, once grounded, burrowed and proliferated with terrifying speed. So a symbiote of the same strain was developed to counter this parasite, and the resulting grub was introduced into the soil of the Southern Continent. It was planned that the dragons would be a visible protection, charring Thread while it was still skyborne and protecting the dwellings and the livestock of the colonists. The grub-symbiote would protect vegetation by devouring what Thread managed to evade the dragons' fire
The originators of the two-stage defense did not allow for change or for hard geological fact. The Southern Continent, though seemingly more attractive than the harsher northern land, proved unstable, and the entire colony was eventually forced to seek refuge from the Threads on the continental shield rock of the north.
On the northern continent the original Fort, Fort Hold, constructed on the eastern face of the Great West Mountain Range, was soon outgrown by the colonists, and its capacious beasthold could not contain the growing numbers of dragons. Another settlement was started slightly to the north, where a great lake had formed near a cave-filled cliff. But Ruatha Hold, too, became overcrowded within a few generations.
Since the Red Star rose in the east, the people of Pern decided to establish a holding in the eastern mountains, provided a suitable cavesite could be found. Only solid rock and metal, both of which were in distressingly short supply on Pern, were impervious to the burning score of Thread.
The winged, tailed, fire-breathing dragons had by then been bred to a size that required more spacious accommodations than the cliffside holds could provide. The cave-pocked cones of extinct volcanoes, one high above the first Fort, the other in the Benden Mountains, proved to be adequate and required only a few improvements to be made habitable. However, such projects took the last of the fuel for the great stone-cutters, which had been programmed only for regular mining operations, not for wholesale cliff excavations. Subsequent holds and Weyrs had to be hand-hewn.
The dragons and their riders in their high places and the people in their cave holds went about their separate tasks, and each developed habits that became custom, which solidified into tradition as incontrovertible as law. And when a Fall of Thread was imminentwhen the Red Star was visible at dawn through the Star Stones erected on the rim of each Weyrthe dragons and their riders mobilized to protect the people of Pern
Then came an interval of two hundred Turns of the planet Pern around its primarywhen the Red Star was at the far end of its erratic orbit, a frozen, lonely captive. No Thread fell on Pern. The inhabitants erased the signs of Thread depredation and grew crops, planted orchards and thought of reforestation for the slopes denuded by Thread. They even managed to forget that they had once been in great danger of extinction. Then, when the wandering planet returned, the Threads fell again, bringing another fifty years of attack from the skies. Once again the Pernese thanked their ancestors, now many generations removed, for providing the dragons whose fiery breath seared the falling Thread midair.
Dragonkind, too, had prospered during that Interval and had settled in four other locations, following the master plan of interim defense.
Recollections of Earth receded further from Pernese memories with each generation until knowledge of Mankind's origins degenerated into a myth. The significance of the southern hemisphereand the Instructions formulated by the colonial defenders of dragon and grubbecame garbled and lost in the more immediate struggle to survive.
By the Sixth Pass of the Red Star, a complicated sociopolitical-economic structure had been developed to deal with the recurrent evil. The six Weyrs, as the old volcanic habitations of the dragonfolk were called, pledged themselves to protect Pern, each Weyr having a geographical section of the Northern Continent literally under its wing. The rest of the poluation agreed to tithe support to the Weyrs since the dragonmen did not have arable land in their volcanic homes, could not afford to take time away from nurturing their dragons to learn other trades during peacetime, and could not take time away from protecting the planet during Passes.
Settlements, called holds, developed wherever natural caves were foundsome, of course, more extensive or strategically placed than others. It took a strong man to exercise control over terrified people during Thread attacks; it took wise administration to conserve victuals when nothing could be safely grown, and it to extraordinary measure to control population and keep it productive and healthy until such time as the menace passed.
Men with special skills in metalworking, weaving, animal husbandry, farming fishing, and mining formed crafthalls in each large Hold and looked to one Mastercrafthall where the precepts of their craft were taught and craft skills were preserved and guarded from one generation to another. One Lord Holder could not deny the products of the crafthall situated in his Hold to others, since the Crafts were deemed independent of a Hold affiliation. Each Craftmaster of a hall owed allegiance to the Master of his particular craftan elected office based on proficiency in the craft and on administrative ability. The Mastercraftsman was responsible for the output of his halls and the distribution, fair and unprejudiced, of all craft products on a planetary rather than parochial basis.
Certain rights and privileges accrued to different leaders of Holds and Masters of Crafts and, naturally, to the dragonriders whom all Pern looked to for protection during the Threadfalls.
It was within the Weyrs that the greatest social revolution took place, for the needs of the dragons took priority over all other considerations. Of the dragons, the gold and green were female, the bronze, brown, and blue male. Of the female dragons, only the golden were fertile; the greens were rendered sterile by the chewing of firestone, which was as well since the sexual proclivities of the small greens would soon have resulted in overpopulation. The were the most agile, however, and invaluable as fighters of Thread, fearless and aggressive. But the price of fertility was inconvenience, and riders of queen dragons carried flamethrowers to char Thread. The blue males were sturdier than their smaller sisters, while the browns and bronzes had staying power for long, arduous battles against Thread. In theory, the great golden fertile queens were mated with whichever dragon could catch them in their strenuous mating flights. Generally speaking, the bronzes did the honor. Consequently, the rider of the bronze dragon who flew the senior queen of a Weyr became its Leader and had charge of the fighting Wings during a Pass. The rider of the senior queen dragon, however, held the most responsibility for the Weyr during and after a Pass when it was the Weyrwoman's job to nurture and preserve the dragons, to sustain and improve the Weyr and all its folk. A strong Weyrwoman was as essential to the survival of the Weyr as dragons were to the survival of Pern.
To her fell the task of supplying the Weyr, fostering its children, and Searching for likely candidates from hall and hold to pair with the newly hatched dragons. As life in the Weyrs was not only prestigious but easier for women and men alike, hold and hall were proud to have their children taken on Search and boasted of the illustrious members of the bloodline who had become dragon riders.
We begin our story toward the end of the Eighth Pass of the Red Star, some nineteen hundred Turns after men first came to Pern. . . .*
~ Prologue from Moreta: Dragonlady of Pern by Anne McCaffery
*Last sentence edited to apply to Nagas Weyr roleplay website
Almost 1900 Turns after Second Landing on the Northern Continent, the dragon population was growing so large as to begin straining Pern's ecosystem. As is the nature of Nature, Pern developed a disease to weaken the dragons and reduce their population. Because the dragons were all located in the Northern Continent, the disease failed to exist in the Southern Continent.
While scouring the Southern Continent for medicines to combat the disease, riders and Healers discovered that the warmer, drier climate (among other things) reduced the severity of the disease. All the Holds EXCEPT Nagas existed in the south prior to the move. Nagas was something like a mining camp, which sprang up as crafters came to work on the new Weyr and needed places to live. Nagas Hold and Weyr have only been in existence for about 2 Turns.
However, the dragons' and their riders' population had been devastated by the disease. All their hopes rested in the last clutches laid before the queen began displaying symptoms (she already had the disease, but did not show it until after the clutch was laid), and in the clutch of another queen, already sickened by the plague. Carefully and delicately, the clutches were moved to the new Weyr before the eggs hatched in hopes that they would hatch far away from the disease affecting their ancestors. There were desperate concerns about the clutch as one-third of the eggs appeared subtly different from regular eggs; the fear was that these eggs were affected--and possibly killed--by the disease.
In the last 2 Turns, a great number of changes have occurred: Nagas Hold was created at roughly the same time as Nagas Weyr, created as an encampment for the workers who worked feverishly to get the Weyr built before the clutches Hatched, it became a Hold by Weyr decree, and Bukas Hold was only declared a Hold a fortnight before the Hatching, although the Lord Holder had been Lord Holder in all but name for several Turns before that.
Candidates were gathered and deposited and with the few "recovered" dragons in attendance, humming to welcome the new hatchlings into the world, Leilanth's and Hidranth's clutches totaling 34 hatchlings hatched, revealing not only very healthy normal colors, including a queen, but also what appeared to be perfectly healthy mutations, also including what appeared to be a queen.
These first weyrlings, now 21 months old, have graduated into the Wings and are fighting their first Fall. A few of their number have been lost between, but several full riders have been lost during Threadfall; this still leaves the Weyr at just over one Flight (three Wings) of fighting dragons, rather than the four Wings that had been hoped for.
The first Gather was successfully held at Samas Hold, just after Junior Queen gold Teralith's flight, with the promise of yet another new generation. The weyrlings' graduation occurred the day after her clutch was laid. Now, that clutch is beginning to Hatch!
The crafthalls world has been devastated in the last two years. A problem has been brought to the attention of the Mastercrafters: many Holds are losing skilled workers because each Hall is located in only one place, and many Journeymen and Masters prefer to stay with the Hall rather than take a permanent position with the Weyr or the other Holds. There is also the problem that parents are reluctant to send their offspring 3-500 miles away to Apprentice and are inclined to Apprentice their children to a local Hall or allow the youngsters to idle at home.
Some of the Halls are beginning to court the idea of adding minor Halls in some of the other Holds, especially the minor Holds.
Brief Descriptions of the Holds
Samas Hold
This was the first to be established on the Southern Continent, about 30 Turns after the beginning of the last Interval. This makes it 203 Turns old. There were minor halls for Fisher-, Sea-, and Glasscraft here which became the Mastercrafthalls, indeed, the only crafthalls of this Craft when the inhabitants were forced to move South to avoid the plague.
Gunas Hold
This Hold was the second to be established, about 5 Turns after Samas Hold. Its primary establishment was as a minor mining crafthall; the smithcraft followed within a Turn, and the Hold became an official Hold a following 5 Turns later, making it 193 Turns old.
Padas Hold
Thanks to the fertile plains south of the mountains and their volcanoes, as well as relatively easy access by water, Padas Hold was the next to be established. People began settling here shortly after Gunas' acceptance by the Lord Holders. Initially, they were scattered over the face of the plains. It took until the identification of the plague ravaging the dragonriders before a formal Holding was established here, though a central "market" had been developed to facilitate shipping down the Black Rock River. This Hold is about 50 Turns old.
Bukas Hold
Like Padas Hold, this region of the Southern Continent began being developed over 100 Turns before it became an official Hold, but didn't spring up until about 40 Turns after Padas began. Originally, it was a smattering of beastholds, spread widely across the faces of its rolling hills in order to ensure that each beasthold had enough land for its herds. Its acceptance as a Hold came a scant week before the first Hatching at the new Weyr, making it the second Hold to be officially established during the present Pass, and making it just under 2 Turns old. The last conclave of northern Lord Holders accepted Bukas' petition--Padas Hold in particular protested Bukas' acceptance as a Hold, but Samas and Gunas resisted the idea, as well. It was officially accepted as a Hold by the Weyr at the Hatching Feast, after an altercation among some of the older offspring of the more-firmly established Holds and those of the new Hold.
Nagas Hold
Similar to Gunas Hold, Nagas was originally constructed as a dumping site for the waste stone the miners and stonesmiths forcibly tore from the apparently-dead volcano that was the chosen site of the new Weyr. Families of these crafters as well as those who became injured or otherwise were unable to work on the Weyr began using this waste stone and mortar to construct a Thread-proof dwelling. Due to its inherent relationship with the Weyr, there was no argument when it was accepted as a Hold just over 2 Turns ago.
Nagas Weyr
Made up of the remnants of the northern Weyrs, the volcano itself has been around for who-knows-how-many thousands of Turns. It has shown no activity in the 1900 Turns since humans first landed on Pern, though it does still produce some heat, mostly in the region selected for the Hatching Sands. The Weyr has only been established for 21 months, long enough for the first batch of weyrlings to reach adulthood and for the next clutch to be hardening on the Sands, nearly ready to Hatch.