Races

NOTE: Crossbreeds and Half-breeds (a specific term for a creature mixed with a human) are allowed, but certain combinations aren't. A humanoid creature may not breed with an animal and nothing is allowed to be half dragon.

Creatures also allowed include: Faeries, nymphs, centaurs, vampires, griffins, sphinx, etc. Creatures specifically not allowed are angels, demons, and anthros. Unfortunately, they interfere with the setting. (See the FAQ for more information on why.)

humans //elves //dragons //shifters //sepents //
fallen //lights //leafs //evanders //lavanvas //pyrus //merms //icin //


humans

origin

Amir

life expectancy

90 years

population

Flourishing

location

Amir, most dense in Lyrale, and spread out across the other realms

characteristics

Varying physical and personality traits

abilities

Levitation or telepathy. It is rare for a human to be able to accomplish both.

weaknesses

Vulnerable flesh
+/- info

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elves

origin:

Unknown

life expectancy:

1200 years

population:

Average

location:

Spread out equally through all the realms

characteristics:

Tall and thin - similar to humans, usually well-learned and soft-spoken

abilities:

Speed, a knack for camouflage, and powers unique to their realm (Fire Realm = fire powers and so on).

weaknesses:

Vulnerable flesh
+/- info

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dragons

origin:

Unknown

life expectancy:

9000 years

population:

On the verge of extinction

location:

Unknown, assuming one somewhere within each realm

characteristics:

Large and reptilian, considered wise

abilities:

Semi-powerful control of their birth element

weaknesses:

Unknown - their scarcity?
+/- info

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shifters

origin:

Unknown

life expectancy:

700 years

population:

Abundant

location:

Found throughout most realms

characteristics:

Unknown physically, but very mischievous.

abilities:

Shape shifting and levitation

weaknesses:

Same weakness as their form, unable to adopt experiences of the original, inexperience may lead to imperfections
+/- info

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sepents

origin:

Unknown

life expectancy:

550 years

population:

Average

location:

Mostly Amir, the Dark Realm, Earth Realm, and Fire Realm

characteristics:

Scales, fangs, and snake-like qualities. Thought to be dangerous to society.

abilities:

Stealth, shape shifting into snakes, the creation of toxins

weaknesses:

Vulnerable in snake form
+/- info

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fallen

origin:

Dark Realm

life expectancy:

600 years

population:

Small and declining

location:

Dark Realm, mostly around Azula and Atra

characteristics:

Black wings and a large portion of scales covering their bodies. Considered a danger to the public.

abilities:

Harnessing the dark energy of their element into useful and sometimes dangerous spells. Flight and night vision.

weaknesses:

Strong light
+/- info

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lights

origin:

Light Realm

life expectancy:

500 years

population:

Abundant

location:

Light Realm, as well as throughout the Earth Realm, Water Realm, and Amir mostly

characteristics:

Fair features and shimmering eyes, surrounded by a soft glow. Usually sweet and obliging.

abilities:

Levitation, healing arts, and harnessing their element for practical uses.

weaknesses:

Poor night vision, not built for short range combat
+/- info

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leafs

origin:

Earth Realm

life expectancy:

700 years

population:

Abundant but localized

location:

Throughout the Earth Realm and small communities in Amir and the Light Realm

characteristics:

Dark skin and leaves sporting from the shoulders, ankles, and wrists. Known for being a little paranoid about their forests.

abilities:

Plant growth, especially fruit and vegetables, as well as the creation of toxins

weaknesses:

Fire, vulnerable leaves
+/- info

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evanders

origin:

Storm Realm

life expectancy:

400 years

population:

Flourishing

location:

Most dense within their original realm, but found in most others

characteristics:

Large patterned wings and vibrant colors in their hair and eyes. Known to be tricksters.

abilities:

Flight, control of their element and immunity to lightning.

weaknesses:

Slightly vain, lightweight.
+/- info

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lavanvas

origin:

Fire Realm

life expectancy:

650 years

population:

Abundant

location:

Mainly the Fire Realm, as well as Amir and the Light Realm.

characteristics:

Fire around the wrists and ankles, pigmented skin. Often hotheaded (excuse the pun) and a little brash.

abilities:

Control of fire for offensive and defensive uses. Famous for a technique called 'Heart Burn', where they raise another person’s internal temperature

weaknesses:

Water
+/- info

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pyrus

origin:

Fire Realm

life expectancy:

300 years

population:

Localized

location:

Rarely found outside the Fire Realm

characteristics:

Animalistic, covered in flames. Known to be a little reclusive.

abilities:

Control of fire for offensive and defensive purposes.

weaknesses:

Water
+/- info

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merms

origin:

Water Realm

life expectancy:

450 years

population:

Abundant

location:

The Water Realm, occasionally within the Light Realm or Amir as well.

characteristics:

Blue skin, bright eyes, called the “magpies of the sea.”

abilities:

Breathing underwater, healing arts, and harnessing their element.

weaknesses:

Soft flesh, small loss of balance for their first few hours out of water.
+/- info

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icin

origin:

Ice Realm

life expectancy:

250 years

population:

Localized

location:

Ice Realm, usually not far from one of the valleys.

characteristics:

Animalistic, crystalline, known to be very playful and carefree.

abilities:

Control of their element, camouflaging

weaknesses:

Heat
+/- info

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