Welcome to Saramar Weyr
Past the snowy cliffs of northern climes, beyond the sweaty heat of the Southern Continent, Saramar Weyr lies sandwiched between a dense forest and the rolling sea. Waves crash endlessly upon the white shores, smoothing away footprints left by countless visitors on a day when the sky's an endless kind of blue - and on a day a raging storm catches them offguard, the wind sweeps away the remnants of their visit as they dash back to the Weyr and Hold for shelter. It looks to be a peaceful place, a natural place, one of adventure and wonder.
But within the Weyr a storm always rages, and that isn't natural at all. While dragonriders and groundcrews battle the newly falling Thread outside of their walls, they battle another threat within. The 'riders come from two Weyrs newly merged, and they have very different ideas about how to handle a Weyr. The Holdfolk suspect their Lord is using the tithe he isn't sending to the dragonriders for his own lavish parties - and if the dragonriders steal one more child from them, they're likely to march against the Weyr.
Meanwhile, the two remaining Queenriders struggle to maintain power over their individual factions and struggle to come to a single agreement on anything while they attempt to run the Weyr as a duo. For it was decided that the first Queen to fly after the merge would grant her 'rider the title of Weyrwoman. But the old Weyrwoman of Saramar isn't likely to give up her title to some young intruder - and the other isn' t likely to step aside and let Saramar take the glory, or the power.
Someone is always seeking power - and a new administration. And there's always someone who will go to any lengths to get what they want.







