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Here is a list of all the mutant types. There is a brief description of the general population of each mutant type, describing their behavior and how their powers may be used.


The population...



[ Animalistic | Animal Characteristics ]
These mutants have the more prominent features of being a mutant. These mutants usually have ears, fur, wings, tails, and the like. Besides just the weird odd limbs they also have better senses than other humans. These senses are usually given to them by the abnormal animal features they have. For example, a cat-like animalistic would have excellent cat-like hearing, and flexibility like that of a cat.

Animalistics are very discrete mutants, and tend to hide themselves rather well from the rest of society. They usually hide their abnormalities by becoming more nocturnal and will travel by night rather then by day and/or will cover up their inhuman features by an extra set of clothes. These clothes usually make them look bigger than they appear. Those with cat-like ears might wear big hats, those with wings would wear large trench coats to shield their wings from view, and so on.

[ Arbre | Plant Control ]
This mutation works with any sort of plant whether they are real plants or just weeds. Highly skilled mutants can grow plants to the point where they can use the plants to attack their enemies directly. For example, they can use poison ivy to grab their enemies or even vines.

Weaker mutants can only heal plants or make the plants grow, such as a sunflower seed growing into a sunflower. But this would take much concentration and discipline. The more intermediate Arbre would be able to heal dieing plants and replenish their youth, so to speak.

The intermidate, as well as the more advance Arbre's may be able to use a plants health to sustain their own. For instance, if they were near death or injured they could use the energy of the plant to revive themselves. They wouldn't be completely healed, but enough so to get some help.

[ Areia | Earth Elemental ]
This mutation is the ability to control things related to the earth. Control of this mutation can go from minor to strong, from creating a small dust storm to creating earthquakes. When it comes to dust/sand storms, the allotted time a person can hold this goes by their energy levels, the bigger and the longer a person tries to hold a dust/sand storm, the more energy it takes, and the more tired they become.

Certain people with this mutation can feel vibrations through the ground, or even send vibrations through the ground to either find people or let people find them. Some can make pieces of the earth literally fly up to attack people although that is very, very rare and dangerous and takes someone more advance in their powers to do it.

[ Bewegen | Teleportation ]
The ability to transport oneself around in the blink of an eye. Those that aren't as skilled in this mutation can only transport themselves a short distance and only somewhere that they can easily see. The higher the skill of the mutant though, the further they can teleport, and the more people that they can teleport, in some cases albeit rare, they can actually transport somewhere that they can't see.

This mutation can be used as an attack as someone can teleport themselves behind the enemy. If they calculate it right they may even be able to throw a punch at their enemy as soon as they've teleported to the new location.

[ Chisme | Gadget creation ]
This mutant, the Chisme, can create any kind of gadget given a small amount of items. In fact, they can create just about anything if given the right items. They are exceptionally intelligent and good at figuring out several different ways to do things. These mutants are the tinkers of the mutant race. They really enjoy spending their time making some odd contraption.

Beginners take more time than the advance Chismes to make a gadget. Also, the beginners contraptions aren’t as good as the more advance Chismes.

[ Décalage | Shape-shifting ]
Mutants that can shape-shift can change into any animal they desire. Beginners usually only stick to shifting into one creature because the process is both painful, and one has to get used to the new senses and instincts of the animal. As the mutants begin to develop their shifting power they’ll be able to shift faster, and the process won’t be as painful.

Usually, most shape-shifters stick to one different form than several others because each new form has to take some time getting used to. With each new form they take on, the pain of shifting into that particular form begins, and then they also have to get used to that forms instincts. The most advanced of this type can shift into several different animals.

A side effect is that they tend to act more like the animal who’s form they take on the most. Meaning, that the Décalage, who choose to take the form of the snake would act more snake-like. Perhaps they’d be clever, sneaky, intelligent, and keep to themselves.

They can only shift into living, breathing creatures such as animals; mammals, reptiles, birds, insects, etc.

[ Eléctrico | Generate & Control Electricity ]
This mutant most commonly known as Eléctrico, can do exactly what its name might hint to. An Eléctrico can generate and control electricity. In other words, they are very much like an electrician. They can generate electricity from their bodies and use it as they please.

Beginners can only generate small jolts of electricity from their hands, whereas the more advanced Eléctricos can generate a higher voltage. The higher the skill leveled Eléctrico can also make their body radiate with electricity, and can be very handy when light of any kind is needed.

Controlling their electricity is a hard part as well, usually beginners cannot control their small amounts very well, but with good practice and the right touch they can self-teach themselves. The more advanced of this type can generate, control, and manipulate their electricity as they please.

[ Esprit | Telepathy ]
One of the rarer mutations, telepathy is the ability to communicate through a person's mind, and even attack through minds. Weaker Esprit mutants only know how to speak telepathically and read peoples minds, whereas higher leveled Esprit mutants can communicate with pictures, read peoples minds, attack people through their minds in ways like 'psi-knives', or even confuse people’s minds so that they forget what they are doing. The most advance of this race can even kill a person by attacking them with their mind.

[ Fiamme | Fire Elemental ]
Fire mutants or Fiammes have the power to control all fire around them. For this reason fire cannot harm them no matter how hot it happens to be. They are most powerful during the day, and their power can be the most devastating at the point where the Sun is highest in the sky.

If there is fire near them they can bring it towards them and then manipulate that fire however they want. Some can only use fire that is around them while others can create it. For example, fire can burst through their hands and hit a lamp post or a Fiamme mutant must use a lighter to create the flame, and then can manipulate that fire however they desire.

Depending on what they use their fire for depends on how they control it. A Fiamme can be made of fire, shoot fire out of their body, or use fire in their surroundings as their sources. Fiammes can use their element as shields or as a weapon, for defense and offense. They have strengths against mutants who are weak against heat, fire, or the day. They are extremely weak, though, against water opponents.

[ Foncé | Shadow Control ]
This type of mutant, the Foncé, can manipulate shadows. Usually beginners can only move small shadows or combine two shadows to make a bigger one. The more advance of these mutants can even teleport themselves through shadows. Usually, these mutants prefer dark over light, and will be more nocturnal than morning people. They may tend to keep to themselves, and use their powers to stir up trouble rather than the more modest mutants.

[ Geist | Animate & Control the dead ]
The Geist mutant's ability to animate and control the dead is an exceptionally rare and stereotyped gift. Those that have it are thought to be evil and followers of Underworld; the ones thought to be trying to raise him from his slumber, to cause more chaos and make the humans consider them as equals not enemies. However, this is not entirely true. There have been some known to be as modest and docile as those mutants such as the Líquido, Lumineux, or Guérir.

The beginners of this mutant type are only able to animate the dead, the strength of controlling them comes later on with much practice. The more advance Geists can animate hoards of the dead, and are mainly part of the reason why humans believe in the terms zombies or the undead, vampire-like monsters.

[ Glück | Luck ]
This mutation is rarer than most. The ability to manipulate people's luck is one that takes a lot of skill. This ability works as if the mutant is actually a witch. The Glück mutant can create bad luck for people and the amount of damage it does depends on just how skilled the person is. The higher skilled mutants can manipulate a persons luck so that everything they do goes bad, and in some rare cases, the person can create what is known as hex bolts that can attack the person as well as infusing them with bad luck.

[ Guérir | Regeneration/Healing ]
A Guérir has the ability to heal or regenerate themselves and in the rare occasion another person. The lower the mutant level, the weaker the healing level. Low level mutants can only heal superficial wounds such as minor cuts and scrapes, whereas the higher the mutant, the more they can heal so long as the wound isn't deadly or life threatening. In the rare occasion, a higher mutant can actually manage to heal those that are around them although they cannot heal as much as they normally would if it was them that they were healing.

[ Hitze | Temperature Control ]
These mutants can control the temperature around them. This power is tied to their emotions. In other words, if they happen to be happy the atmosphere around them grows warm or when they feel sad the temperature will decrease. These mutants happen to be immune to their power, in other words they can take on extreme heat and freezing temperatures.

[ Imán | Magnetism ]
The manipulation of most magnetic fields. Most people or Imáns with this mutation can conduct magnetic energy as pulse bolts and force fields, people that are strongly skilled with this mutation have gone so far as to be able to levitate themselves in the way that they are flying. Some can manipulate ferrous metals, and those that are extremely talented can actually absorb electricity to supercharge their magnetic fields so that they are almost like they are electricity themselves since they can conduct energy.

[ Insecto | Insect Control ]
Unlike the ability to shift into another animal, this mutant can control a specific kind of animal. This kind, insects, happens to be the type of animal that populates most of the earth. So, being able to control and manipulate insects is a superb power indeed.

A beginner can control at least a dozen insects at a time. As this type of mutant continues to grow and their powers develop further. Intermediates can control at least a hundred or more, and the more advance mutants can control at least a thousand.

When stating the word control, means that these mutants can make insects do whatever they desire them to do. The connection between mutant and insect is telepathic, but the mutant can only speak with the insects. They cannot speak with other mutants, not even mutants of their own type.

[ Líquido | Water Elemental ]
A water elemental or Líquido can control water. Only a fairly advance Líquido can create water. If they can do this the water will be produced from their hands like most Fiamme’s produce their fire from their hands.

A person with this mutation can calm water, in some cases, a person is so into their element that if they do not have water for a little while, they will actually go to the point where they can no longer control their mutation and start to suck water out of nearby organisms and the air in turn unintentionally killing people, although this is extremely rare, most water elementals stay somewhere near water at all times.

[ Lumineux | Light Generation ]
These mutants, Lumineux, can control and generate light. So, say they are in a darkened room they could create light it up by transferring a ball of light into a light bulb. Beginners have to be touching an object to make the object light up, whereas stronger mutants can send jolts of light at objects. This is usually a very helpful power when the lights go out during a thunderstorm or natural disasters. The more advance mutants of this type can generate so much light from their bodies that they can glow, literally, and light up a place.

[ Rápido | Super Speed ]
This mutation allows the person to move around at a speed greater then any normal human being, or even any normal human. Most of them can run at high speeds heading towards that of super sonic, whereas other have an overly fast metabolism that keeps them trim and looking as though their speed is almost normal as they appear athletic. When running at super speed, some mutants can leave behind a trail of fire that can harm anyone that tries to walk through it.

[ Réplique | Body Duplication ]
This mutant, the Réplique, can duplicate its body into several different parts by splitting themselves in half kind of like a cell does during mitosis. This process is painful at first, but the more it is done the easier it becomes.

Beginners can only split once in a long period of time, ranging from one hour to two before they can split again. But this process also gets easier as they continue to do it. The more advance Réplique can split into several different working selves that function as if one.

The controlling of the other selves is also a challenging part of the Répliques ability, and takes time and practice to get used to. The more advanced mutants of this type can split into at least twenty of themselves and still be able to control each form individually without problems.

[ Rühren | Telekinesis ]
More common then Telepathy, Telekinesis is the ability to move things with ones mind. The higher the mutant, the bigger/heavier the items that they can lift up, and the easier it is. The lower level mutants take a lot longer to lift up items where the higher levels can move them with a quick sweep of their hand.

On the rare occasion, there is the one telekinetic that can defy gravity to the point where they can actually manage to fly. Other telekinetic or Rühren can throw people onto sharp objects without touching them, or even attack them with small blasts that are known as 'psionic blasts' that attack people.

[ Salire | Wind Elemental ]
A wind elemental or Salire is able to manipulate and control the wind to their liking. Beginners can control soft breezes, but as their powers develop they can control large gusts of wind. Only the advance mutants are able to manipulate the wind enough to lift themselves and others safely off the ground and into the air. This ability can be used to fight and flee. A Salire mutant can send gusts of wind at their opponent in both an offensive and defensive way.

[ Stärke | Super Strength ]
These mutants or Stärkes as they prefer to be called look very much similar to the human body builders. In fact, they could probably win an award of being the strongest man/woman of the world if that didn’t hint that they might be a mutant. Some Stärkes prefer to keep a low key whereas others like the attention. It really depends solely on that Stärke’s personality.

A Stärke can lift double their own weight, though inexperienced beginners may not look the part, and draw attention to themselves when they are able to lift something that looks much to heavier for their body structure. So, in other words, the body building image is something they put on themselves to fit in with the humans around them, but that does not mean every Stärke is up to looking like every other human being.

The more advance Stärke can lift triple their own weight or more. Whether they choose to limit themselves is their choice. Though, the Stärkes do seem to prefer bronzes over brains.

[ Tiempo | Weather Control ]
This is a very emotion based power. The mood of the mutant or Tiempo, is how the weather will react. If the mutant is sad, it’ll rain, and depending on the temperatures it might even snow. If the mutant is angry there might be thunder storms, happy, it’ll be relatively sunny outside.

Tiempo mutants are very similar to Hitze mutants as their powers are tied to their emotions, though, they are not immuned to the change. However, they do have a higher immune system than the average human. They can withstand abnormal temperature or climate changes as the Hitzes can.

In all honesty, it really depends on the mutant one whether they can control their power or not. The more emotional Tiempo beginners have a hard time controlling their powers, and in this case some cannot even do that. These mutants do need a lot of help from schools such as Soletre’s private school to teach them how they control their powers.

The more advanced Tiempos have a much better grasp on their powers and can teach themselves to not allow their powers to feed off of their emotions.

[ Unvísio | Invisibility ]
This mutation allows complete invisibility. The duration of time they can be invisible depends on how advanced the mutant is. If the mutant has no control over this ability its possbile for them to turn invisible at any given moment, which isn't good if your out in public...

For the less advanced mutants, turning invisible takes up a lot of energy and causes drowsyness. More advanced mutants can not only turn themselves invisible but also the clothes on their backs and whatever else they happen to be touching at the time; perhaps even a friend.

[ Vertag | Shrinking ]
Mutants who can shrink objects or Vertag’s as they are more commonly called can shrink any object they desire. Beginners start off only being able to touch something and concentrate on it shrinking in size (in their mind) before it does so. As their powers become more developed they’ll learn to control the power more and be able to just look at an item to be able to make it shrink. The most advance of Vertag can shrink things both with their mind and by touch.

[ Vida | Life energy control ]
These mutants are also a misunderstood breed, as they can drain life from most any living thing. They start out small, some can only drain the life from plants and transfer it to perhaps a small animal that is dying. As they advance they can drain higher life energies, even humans or other mutants; hence the terror usually besetting those that hear about what they are.

The majority of the time, their ability requires that they touch the object they wish to drain or transfer the energy to. Some of the more advanced can do lesser life energy drains or transfers without contact.

They also have a keen sense of other life forms around or nearby, so although they may not see or know the exact location of another life source they can sense it's presence.

A con to this ability is, the more advanced they are, usually the more sensitive they are to contact. They could even inadvertedly drain life from a friend with a mere touch.

This ability differs from healing; Vida's cannot heal. They can bring back the dead if they are fast enough and have enough energy to transfer, and they can prevent death if the creature is indeed dying. But they cannot stop suffering, only prevent death...until the being is helped/healed.


Please contact an admin for more information on Underworld, Copia, and Zeit if you'd like to take one of the three.

The Plague...

[ Unterschied ]
The power to turn regular, ordinary people into mutants. With a single, willing touch this person can turn anyone into a mutant. The power this new mutant then develops depends on that person’s genetic make-up.


The first mutant, Underworld



The Three...

[ Cópia | Mimicker/Copycat ]
This mutant has the power of copying another person's power by simply viewing it. For instance, if it was watching someone with powers over shadows and watched that person melt into the shadow of a building, then the Cópia mutant could do just that; they could morph into the shadows. However, they cannot control shadows and would be unable to do so even though the mutant they had watched could manipulate shadows. They are only able to morph into the shadows.

Cópias can store up to five different powers in their mind, and they can use any of these five powers at any time. If they have already learned five powers they cannot learn another until they erase a power they've already learned. Then the new power takes the place of the old, erased, learned power.

The only abilities Cópias can't copy are physic abilities such as telekinsis or something of the sort.

[ Illusé | Illusions ]
This mutant has the power over illusions, but not just any kind of illusions. This person can create sceneries that are as real as they look. In other words, these sceneries feel, taste, and even smell real. They are, in a sense, real. This mutant can turn an old rusting barn into a brand new one by a simple thought.

An Illusé can not only create sceneries, but also living, breathing things. Now whether these things are real creatures, animals or people is up to the mutant. This mutant can also create things out of their own imagination, such as dragons, giants, unicorns, and so on.

[ Zeit | Time Traveler ]
This mutant can manipulate time. They can either freeze time or go back in time, however, they cannot go into the future, because anything can change the future, and it hasn't occured yet. Also, this mutant can only go back in time to where they’ve been. They cannot go back to change something they weren’t there to witness. They may go back in time to try and witness an event and therefore change it, however the consequences of changing the past can be unimaginable depending upon what it is they want to change.

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